Revised Feral Druid Build | ||
| December 11, 2007 | Stephen Ward | |||
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Most of the time, I create build guides for my own edification; researching what others consider the best build really helps me optimize my own character. Not too long ago, I posted a feral druid build that managed to get some attention over at Wowhead. Based on the feedback I read there, I’d like to offer some revisions for levels 62 through 70 of the feral druid build. Level 62: Nature’s Grasp. Apparently, this can be cast in any form, which makes it significantly more useful than I had originally thought. I can see it being handy for dealing with adds or running away in PvP, as well as dealing with pesky rogues and warriors in PvP. Level 63-67: Predatory Instincts. I’ll go ahead and admit it; between Sharpened Claws, Leader of the Pack, and plenty of agility-enhancing gear, I crit a lot. Improving crit damage, then, isn’t a bad idea. The area effect avoidance is really just icing on the cake. Level 68-70: Natural Shapeshifter. If you don’t PvP very often, this is your best choice. If you do, go with Primal Tenacity instead. The little added resistance to stuns and fears can help in fights against hunters, rogues, warlocks, and priests. As always, here’s the visual breakdown of the revised feral druid build. | ||||
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