Novelty in Character Creation

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Invariably, all characters reflect one or more qualities possessed by their players. It’s impossible to avoid and it certainly isn’t a bad thing. After all, we can’t bring anything to the table that we don’t already possess. However, most experienced gamers will tell you that the novelty of a character often determines how fun it is to play.

For example, I recently joined a Dungeon & Dragons group and decided, “I always play pretty brainy characters. I think I’ll try something a little different this time.” With that criterion in mind, I created a half-ogre fighter who is dumb as a brick. So far roleplaying him has been a challenging but rewarding task. Part of the fun is fighting back the urge to be clever or cunning and play the character as the dense lumox that he is.

If you’ve been roleplaying for awhile, your fellow roleplayers can probably point out some consistencies between your characters. My recommendation is to create your next character with the opposite trait(s) in mind and see if you can pull it off. This should help sharpen your skills as a roleplayer and reintroduce the fun of novelty back into your game.

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