Archive for September, 2005

Dealing with a Crying Baby

Monday, September 19th, 2005

My wife and I had a bit of an emotional situation last night as our ten-month-old son refused to go to sleep in his own crib. We comforted him and lulled him to sleep, but no sooner did we set him in his crib than he woke up crying. The situation wouldn’t have been so [...]

Link Building with Online Communities

Friday, September 16th, 2005

A good inbound links campaign should be rooted in generating reciprocal links with high-quality, high-relevance, non-competitive websites. These are the greatest value to your rankings. However, it is important not to neglect less rigorous methods of gaining inbound links. In the game on quantity versus quality, quality will usually win out, but it’s best to [...]

Maturity in Online Play

Friday, September 16th, 2005

I suppose it’s just a risk of going online an interacting with other users. Some will invariably show how juvenile they are by spouting elitist insults and otherwise making jack-asses of themselves. It happens on World of Warcraft like anywhere else. You might ask an innocent but naive question only to have someone call you [...]

Disappointments and Setbacks

Friday, September 16th, 2005

I was disappointed to find out today that my paychecks from now on won’t be as high as I was expecting. My company recently changed insurance carriers, with the promise of lower premiums, and thus higher pay. As it turns out, I was figuring the numbers wrong, so while my paycheck is higher than it [...]

Own Worst Critic

Thursday, September 15th, 2005

Every time I look at my website, I keep thinking, “I can do better than this.” The site’s been through half a dozen full-scale redesigns already, but I keep returning to the conclusion that it just isn’t good enough. The blogs were my most recent addition, and they seem to be adding to the user [...]

Choosing a Server

Thursday, September 15th, 2005

World of Warcraft is a very social game, as might be expected of any Massively Multiplayer game, online or not. Of course, the manner or degree to which players socialize ultimately depends on the context of play. In World of Warcraft, context is supplied by a number of factors, particularly server type, guilds, large-scale dungeons, [...]

Sajiri

Thursday, September 15th, 2005

Character Concept Sajiri is a multiclassed monk/sorcerer born to a family of vagrant Dejy gypsies in the Kingdom’s of Kalamar D&D campaign setting. Through his journeys, he is seeking to balance the discipline of the monk with the wild power of the sorcerer and eventually become an Enlightened Fist. He travels with his sister Kyra, [...]

Hurricane Paranoia

Wednesday, September 14th, 2005

I heard earlier this week that Hurricane Ophelia was heading up the coast toward my part of the US. I wasn’t concerned. After all, I’ve weathered several hurricanes in my life that were far worse than Ophelia. What’s more, they don’t tend to cause as much damage this far inland as they do on the [...]

The Defias Brotherhood

Wednesday, September 14th, 2005

Having already ventured through the Deadmines successfully, I decided to go back and see what all the fuss was about in the first place. After all, I had gone in to complete a gnome-only quest, but that ended after the dungeon’s second boss. And, of course, everyone else in the region seemed very interested in [...]

Rise to the Challenge

Tuesday, September 13th, 2005

My employers came to me with a monumental problem this morning. The shopping center on their website had tens of thousands of products but not enough pictures to display for all of them. The site was going live by one o’clock and the gaps had to be filled. Of course, it fell to my department [...]